One Tool Project

JAWS

Jaws Remake for People with Galeophobia

Utilized the clone stamp tool.

APPLEBEES

I Need Another Minute to Decide

Utilized mixer brush on an Applebee’s menu.

MOON-LANDING

moonlandinghoax.blogspot.com

Utilized the patch tool.

Original Photos:

as11_40_5903 jaws-movie-poster 7110Applebee's20110915115509.M.Applebees_Full

 

Cory Arcangel

Cory Arcangel was born in New York in 1978, and studied at the Oberlin Music conservatory. His work deals with technology, music, and the computer information age. Much of his work can also be seen as being linked to popular culture, with references to current events and technologies. He is also the youngest person to have a solo show at the Whitney, which was his his show Cory Arcangel: Pro Tools.

I enjoy Arcangel’s pieces that deal with their sources with little separation between the creation process and the re-appropriation process. For example, Bomb Iraq takes an old computer program, but due to it’s re-casting in the current day, it takes on a whole new meaning.

Similarly Photoshop CS: 44 by 40 inches, 300 DPI, RGB, square pixels, default gradient “Spectrum”, mousedown y=1520 x=4920, mouseup y=10400 x=5720 takes its title from its source, Photoshop, and doesn’t divorce the media from the creation process, which is fascinating, and earnest in many ways. It’s also really aesthetically pleasing as a work.

Out of all the pieces I viewed by Arcangel, my favorite is Punk Rock 101, which pairs Kurt Cobain’s suicide letter with Google ads (which are generated in response to text on the page they appear on). I find this piece really intense, funny, and tragic at the same time, since it makes a market out of someone’s darkest place. I think the piece says a lot about public vs. private in stardom, the availability of information, and the dark side of consumerism culture.

Nam June Paik

Nam June Paik was an artist who was born in Seoul, South Korea in 1932. He originally studied music and was exposed to the musical avant garde, but went on to explore more than music and participated in the Fluxus movement. His work quickly moved into the realm of video art, and his focus in much of his work involved communications, media, and electronic interconnectivity. Many consider him to be one of the founders of the video art movement.

I like Nam June Paik, having had a chance to see some of his pieces at galleries in D.C. They are usually big, confrontational, and hard to avoid when walking through a museum. I can understand why his work is divisive, since it’s so hard to ignore, but I like how bold he is in presenting his ideas.

Video Flag is a good example of this, it’s brash and confrontational and the flickering images shown make very clear that this is the United States at this time, entirely interconnected by television.

On a similar theme, Electronic Superhighway: Continental U.S., Alaska, Hawaii, is a literal representation of the United States, again, combined with vivid lights and looping media.

The idea of obsession with media, and the way it has permeated all rungs of society is probably best represented in TV Buddha, another really famous piece that very clearly focuses on themes of self obsession, media in all aspects of our lives, and even imperfection in what we perceive as perfect. I’m a big fan of this piece because it makes me laugh, so I feel that it’s super effective.

What is digital art?

In its simplest form, digital art, to me, is the creation of art involving computer programs. By utilizing computers in the creative process, art can move to new media and formats, and can transcend the traditional gallery experience and open new possibilities for exhibition. It can also move, utilize space, and otherwise push away from the traditional experience of the art experience by releasing artists from the restrictions of physical or analog media.

In terms of where it is going, and what the future holds, I believe that there will be even more digital art appearing as each day goes by, not only in terms of volume, but in terms of the number of different artists involved. This is for two reasons. The first is the cheap access to powerful computers that give almost anyone the ability to create using one.  The second is the power of internet connection, allowing a global art community to form without artists having to leave their hometown.

3 Pieces of digital art that I personally connect with:

fundament-vOlupté, Joseph Nechvatal

http://www.on-verge.org/wp-content/uploads/2012/06/fundament-vOlupt%C3%A9.jpg

Joseph Nechvatal is super interesting, particularly in his bridging of reality and artificial intelligence. This work is acrylic on velvet, painted with a computer assisted robot. How the virtual effects the “real world” is fascinating.

Random Darkenet Shopper!Mediengruppe Bitnik

https://wwwwwwwwwwwwwwwwwwwwww.bitnik.org/r/

This piece is a program developed by the artist. It is a shopping bot. The bot is given an allowance and makes random purchases from the deep web. Again, this piece bridges the “real” with the virtual. I also like that this is kind of dangerous.

Super Dream, Christian Filardo

http://www.mediafire.com/download/1lab6hml1cbesy8/Super+Dream.pptx

Christian is a great musician and a great friend, but more importantly his piece got me more interested in the idea of digital art. It’s a comic that can be opened in powerpoint to read and view animations of. It takes a lot of media that I am familiar with (comics, animation, powerpoint presentations), but does all of them differently than what I was used to. The interactivity by the user, plus the fact that it turns any computer into a gallery is really great.